Seven Card Stud Poker Rules



Seven Card Stud Rules




STUD
Stud is characterized by players having one or more faceup, individual cards. Seven-card Stud is the most popular form, and the only type discussed in these rules. Seven-card Stud is played high, low, and high- low split. To avoid running out of cards on a deal, all Seven-card Stud games normally will be restricted to a maximum of eight players. To start a deal, each player is dealt two downcards and one upcard (called a "doorcard"). There is a betting round followed by an upcard ("fourth street"), a betting round followed by an upcard ("fifth street"), a betting round followed by an upcard ("sixth street"), a betting round followed by a downcard ("seventh street") and a final betting round followed by a showdown. Each of the three forms is played as follows:


a. SEVEN STUD HIGH
On the first round, the low card by suit is required to initiate action with a bet. Suits are ranked: Spades (highest), Hearts, Diamonds, Clubs. On subsequent rounds, the high hand on board initiates betting action. If hands are tied, the player to the left of the dealer acts first. For split-limit games, the lower limit applies on the first two betting rounds unless there is an open pair. If there is an open pair on fourth street, any better has the option of wagering either the lower or upper limit. If he bets the lower limit, he may be raised the amount of either the upper or lower limit by any player. Subsequent raisers also may raise the lower limit if nobody has bet or raised the upper limit. On fifth, sixth or seventh street, only the higher limit may be bet.

b. SEVEN STUD LOW (RAZZ)
Aces are low cards only. Straights and flushes do not impair the value of a hand for low. On the first round, the high card by suit is required to initiate action. On subse- quent rounds, the lowest hand on board initiates betting action. If hands are tied, the player to the left of the dealer acts first. Split- limit games use the lower limit on third and fourth street and the upper limit thereafter, with the presence of an open pair not affecting the limit.

c. SEVEN STUD HIGH-LOW SPLIT
A qualifier of eight or better for low will be in force for all high-low split games unless a specific posting to the contrary is made. The low card by suit initiates betting action on the first round, with an ace counting as a high card for this purpose. On subsequent rounds, the high hand initiates action. If there is a tie, the player to the left of the dealer acts first. Split- limit games use the lower limit on third and fourth street and the upper limit on subsequent streets, with an open pair not affecting the limit. As in Seven-card Low, aces may be used for low, and straights and flushes do not impair the value of a hand for low. A player may use any five cards to make his best high hand and any other grouping of five cards, whether the same as his high hand or not, to make his best low hand.
C1
A player who has anted, but is not actually present at the table wher the time comes to act on his hand, loses his ante and has the forcec bet put in the pot for him, if he has that obligation.
C2
At non-tournament play, a player who has not indicated his desire to be dealt in by posting an ante is ineligible to receive a hand. If such a player is dealt a starting hand, the hand is dead, provided the failure to ante is discovered before the player has acted by putting any chips into the pot. If a player ineligible for a hand by failure to ante is deal' an upcard that obligates him to make a forced bet, the player who has the second-lowest card (second-highest at Razz) shall assume that obligation. A misdeal may not be called because an ineligible player is dealt a starting hand. A misdeal occurs when a player who has anted is dealt out, provided attention is called to the error before any player has received all the cards to his starting hand. See A9d. - MISDEALS
C3
If a player who is in for all the bets folds, his seat receives the care it was due on that round, and continues to receive a card on subsequent rounds if nobody bets. The card is dealt facing the same way (up or down) as the cards to the live players on that round. A player who has folded cannot be considered high on board for betting purposes, even though his seat has been dealt one or more additional cards that outrank faceup cards of the other players. The highest-ranking live hand initiates betting action. (The failure of a dealer to deal the dead seat a card where required can be psychologically disturbing, but no player has been in·jured, because receiving a random card does not affect a player's chance of winning the pot, as explained in SECTION A6 - PROPER CARD.
C4
If the dealer mistakenly deals a dead seat a card, or fails to deal a dead seat a card when required, it should be corrected by having the cards moved to the proper player if there has not been substantial action. Two players acting would constitute substantial action, because the dealer counts as a player. If there has been substantial action, or if the error is on a round of downcards that might have been seen, the cards stay and play as dealt. Once the proper order of cards has been broken by the improper dealing out of the dead seat, and the error stands, the dead seat should no longer receive a card on subsequent rounds.
C5
If the dealer is going to run out of cards before all active players have a comolete hand. The following procedure shall be used:
a. The undealt cards and burncards are remade when it is determined that there are not enough cards to finish the deal, not when the dealer actually runs out of legal cards to deal.
b. If a new deck is made by combining undealt cards with burncards (and buried cards from the remainder of a round where the dealer dealt prematurely and the cards could not be used), the dealer must observe the rules for burning a card before dealing, and not dealing the last card of the deck. Therefore, the number of players that can be accommodated by making up a new deck is two less than the number of cards available.
c. If every player can be given a final card in accordance with rules (a) and (b), the dealer mixes the undealt cards and burncards by scrambling as a shuffling procedure. He then squares up the deck, cuts, burns a card and deals.
d. If the number of players needing a final card is too many to be taken care of by the procedure of rules (a), (b), and (c), this should be foreseen by the dealer before anyone is dealt a final card by examining the stub of the deck. Instead of dealing anyone an individual card, he shall burn a card and deal a community card for all the players to use. If the dealer has failed to realize at the start of the round that he does not have enough cards, he should deal all but the last card. He then remakes the deck from the last card and burncards, burns a card, and deals a community card for all players who lack a final card. If only some of the players are sharing a community card, there shall be no betting on the last round.
e. In higher limit games (those that allow a bet of more than ten dollars), it is extremely unlikely that a community card will be necessary. Therefore, the dealer is forbidden to examine the stub of the deck (to see if he has enough cards to finish the deal) without permission from the floorperson.
C6
A player who calls when he is beaten by his opponent's upcards is still not entitled to a refund for these reasons:
a. There is always the chance an opponent whose holecards do not help his hand will assume by the call that his hand cannot win, and will muck his hand without showing it down.
b. The call could be used as a tool to reveal an opponent's hand.
c. Information about the better's hand has been made available to all the players by the call. Therefore, it is unfair if the better does not receive his normal compensation for disclosing this information.
C7
In all games, the dealer should indicate who acts first. In high or high- low games, the dealer should call open pairs. In low-limit games, ($5-$10 Stud and below) and tournaments with a buy-in of less than $1,000, the dealer should identify four-straights and four-flushes. At higher-limit games and tournament play with a buy-in of $1,000 or more, the dealer should not identify four-straights and four-flushes.



Seven Card Stud Rules
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