Seven Card Stud Poker Rules

Seven Card Stud Rules
STUD
Stud is characterized by players having one or more faceup, individual
cards. Seven-card Stud is the most popular form, and the only type
discussed in these rules. Seven-card Stud is played high, low, and high-
low split. To avoid running out of cards on a deal, all Seven-card Stud
games normally will be restricted to a maximum of eight players. To start
a deal, each player is dealt two downcards and one upcard (called a
"doorcard"). There is a betting round followed by an upcard ("fourth
street"), a betting round followed by an upcard ("fifth street"), a
betting round followed by an upcard ("sixth street"), a betting round
followed by a downcard ("seventh street") and a final betting round
followed by a showdown. Each of the three forms is played as follows:
a. SEVEN STUD HIGH
On the first round, the low card by suit is
required to initiate action with a bet. Suits are ranked: Spades
(highest), Hearts, Diamonds, Clubs. On subsequent rounds, the high
hand on board initiates betting action. If hands are tied, the player
to the left of the dealer acts first. For split-limit games, the lower
limit
applies on the first two betting rounds unless there is an open pair.
If there is an open pair on fourth street, any better has the option
of wagering either the lower or upper limit. If he bets the lower limit,
he may be raised the amount of either the upper or lower limit by
any player. Subsequent raisers also may raise the lower limit if nobody
has bet or raised the upper limit. On fifth, sixth or seventh street,
only the higher limit may be bet.
b. SEVEN STUD LOW (RAZZ)
Aces are low cards only. Straights
and flushes do not impair the value of a hand for low. On the first
round, the high card by suit is required to initiate action. On subse-
quent rounds, the lowest hand on board initiates betting action. If
hands are tied, the player to the left of the dealer acts first. Split-
limit games use the lower limit on third and fourth street and the
upper limit thereafter, with the presence of an open pair not affecting
the limit.
c. SEVEN STUD HIGH-LOW SPLIT
A qualifier of eight or better
for
low will be in force for all high-low split games unless a specific
posting to the contrary is made. The low card by suit initiates betting
action on the first round, with an ace counting as a high card
for this purpose. On subsequent rounds, the high hand initiates action.
If there is a tie, the player to the left of the dealer acts first.
Split-
limit games use the lower limit on third and fourth street and the
upper limit on subsequent streets, with an open pair not affecting
the limit. As in Seven-card Low, aces may be used for low, and
straights and flushes do not impair the value of a hand for low. A
player may use any five cards to make his best high hand and any
other grouping of five cards, whether the same as his high hand or
not, to make his best low hand.
C1
A player who has anted, but is not actually present at the table wher
the time comes to act on his hand, loses his ante and has the forcec
bet put in the pot for him, if he has that obligation.
C2
At non-tournament play, a player who has not indicated his desire to
be dealt in by posting an ante is ineligible to receive a hand. If such
a player is dealt a starting hand, the hand is dead, provided the failure
to ante is discovered before the player has acted by putting any chips
into the pot. If a player ineligible for a hand by failure to ante is
deal'
an upcard that obligates him to make a forced bet, the player who has
the second-lowest card (second-highest at Razz) shall assume that
obligation. A misdeal may not be called because an ineligible player
is dealt a starting hand. A misdeal occurs when a player who has anted
is dealt out, provided attention is called to the error before any player
has received all the cards to his starting hand. See A9d. - MISDEALS
C3
If a player who is in for all the bets folds, his seat receives the care
it was due on that round, and continues to receive a card on subsequent
rounds if nobody bets. The card is dealt facing the same way (up or down)
as the cards to the live players on that round. A player who has folded
cannot be considered high on board for betting purposes, even though his
seat has been dealt one or more additional cards that outrank faceup cards
of the other players. The highest-ranking live hand initiates betting
action. (The failure of a dealer to deal the dead seat a card where
required can be psychologically disturbing, but no player has been
in·jured, because receiving a random card does not affect a player's
chance of winning the pot, as explained in SECTION A6 - PROPER
CARD.
C4
If the dealer mistakenly deals a dead seat a card, or fails to deal a dead
seat a card when required, it should be corrected by having the cards
moved to the proper player if there has not been substantial action. Two
players acting would constitute substantial action, because the dealer
counts as a player. If there has been substantial action, or if the error
is on a round of downcards that might have been seen, the cards stay
and play as dealt. Once the proper order of cards has been broken by
the improper dealing out of the dead seat, and the error stands, the
dead seat should no longer receive a card on subsequent rounds.
C5
If the dealer is going to run out of cards before all active players have
a comolete hand. The following procedure shall be used:
a. The undealt cards and burncards are remade when it is determined
that there are not enough cards to finish the deal, not when the dealer
actually runs out of legal cards to deal.
b. If a new deck is made by combining undealt cards with burncards
(and buried cards from the remainder of a round where the dealer
dealt prematurely and the cards could not be used), the dealer must
observe the rules for burning a card before dealing, and not dealing
the last card of the deck. Therefore, the number of players that can
be accommodated by making up a new deck is two less than the
number of cards available.
c. If every player can be given a final card in accordance with rules
(a) and (b), the dealer mixes the undealt cards and burncards by
scrambling as a shuffling procedure. He then squares up the deck,
cuts, burns a card and deals.
d. If the number of players needing a final card is too many to be
taken
care of by the procedure of rules (a), (b), and (c), this should be
foreseen by the dealer before anyone is dealt a final card by examining
the stub of the deck. Instead of dealing anyone an individual card,
he shall burn a card and deal a community card for all the players
to use. If the dealer has failed to realize at the start of the round
that
he does not have enough cards, he should deal all but the last card.
He then remakes the deck from the last card and burncards, burns
a card, and deals a community card for all players who lack a final
card. If only some of the players are sharing a community card, there
shall be no betting on the last round.
e. In higher limit games (those that allow a bet of more than ten
dollars),
it is extremely unlikely that a community card will be necessary.
Therefore, the dealer is forbidden to examine the stub of the deck
(to see if he has enough cards to finish the deal) without permission
from the floorperson.
C6
A player who calls when he is beaten by his opponent's upcards is still
not entitled to a refund for these reasons:
a. There is always the chance an opponent whose holecards do not
help his hand will assume by the call that his hand cannot win, and
will muck his hand without showing it down.
b. The call could be used as a tool to reveal an opponent's hand.
c. Information about the better's hand has been made available to all
the players by the call. Therefore, it is unfair if the better does not
receive his normal compensation for disclosing this
information.
C7
In all games, the dealer should indicate who acts first. In high or high-
low games, the dealer should call open pairs. In low-limit games, ($5-$10
Stud and below) and tournaments with a buy-in of less than $1,000, the
dealer should identify four-straights and four-flushes. At higher-limit
games and tournament play with a buy-in of $1,000 or more, the dealer
should not identify four-straights and four-flushes.
Seven Card Stud Rules
Texas Hold'em Rules
Omaha Rules
General Rules