General Poker Rules

General
Poker
Rules
A1. THE BUY-IN
Rules concerning the buy-in apply only to a player's initial buy, or rebuy
after going all-in and losing the pot. A player with chips may add
additional chips to his stack as he wishes when not involved in a pot. The
house has set a minimum buy-in for each game. All buy-ins and rebuys must
be for at least that amount. No short buys are permitted. A new player to
a table must comply with the buy-in requirement for that game even if he
has come from the same size and type of game, unless the house has
transferred him there from a similar game which has broken down, has the
limit or type of game changed, or some related reason.
At big-bet
poker (pot-limit or no-limit play), a return to the game after an absence
of less than one hour, and at limit poker, a return to the game after an
absence of less than half an hour is still considered part of the same
playing session. A player must buy-in for at least the amount that he
cashed out. If he has cashed out short, he must have a full buyin when he
re-enters the game if he has been gone for ten or more deals. Cash does
not play in limit games smaller than $30-$60. Cash other than $100 bills
does not play and is not permitted on the table in any game, with the
exception of cash on the table announced by the dealer while awaiting a
chip-runner. Foreign currency or chips from another casino are not
permitted in play.
A2. TABLE STAKES
All games shall be played according to table stakes rules as follows: a.
Only chips on the
table at the start of a deal shall be in play for that pot, except as
specified in Rule (b).
b. Chips that are in transit from the cashier by a house runner are
treated as actually in
play, provided the house has given its con sent and the other players
have been informed.
If awaiting chips from the cashier, a player passing chips must "play
behind" in the
amount passed. A "playing behind" button shall be placed in front of
any player who is
playing behind, to indicate that an additional amount is in action.
c. Concealed chips or money, such as under an ash tray or chip rack, does
not play in a
non-tournament game.
d. A player with chips may add additional chips of any amount to his
stack between
deals. A player who goes broke may add chips be tween deals, provided
that he complies
with the minimum buy-in requirement.
e. A player with no chips, who requests a hand and looks at it without
specifying the
amount being played, must play exactly the amount of the minimum buy-in
for that
deal.
f. Chips on the table may be used to pay for incidental items (cigarettes,
beverages, food,
etc.) and casual gaming activities such as low-stakes keno and inexpensive
satellite
tournament entries.
g. A player may not remove any of his chips from play until he quits the
game. Consistent
removal of change is prohibited.
h. Chips may be transferred from one player to another only if no one at
the table
objects.
i. It is recommended that a player take all cash in play with him, for
security purposes,
when he leaves the table. (The house is not responsible for cash left on
the table by an
absent player, as stated in A40 - HOUSE RIGHTS.) He is expected to
announce the sum
removed so the proper amount may be restored upon his return. If he
returns and forgets
to immediately restore the money, he cannot reintroduce it during a deal
once he has
looked at his cards. He must wait until the next deal. Chips may not be
removed from the
table unless the player quits the game.
j. A player transferring tables to the same size game only needs to play
enough money to
comply with the minimum buy-in requirement. k. Any player has the right to
an unimpeded
view of another player's chips and cash upon request.
A3. CHANGES DURING A DEAL
The conditions of contest assumed to be in effect at the beginning of a
deal may not be
changed during that deal if any player can be injured by that change. An
example of
changing the conditions of contest would be a player, who had removed cash
from the
table when he left, trying to restore it in the middle of a deal.
Another example would be a player changing seats during a deal and
altering his position
relative to another player with a live hand.
A4. DIRECTION OF PLAY
Play must always proceed clockwise, with each player's turn to act
following the person
on his immediate right.
A5. HAND PROTECTION
A player is responsible for taking reasonable means to protect his hand. A
player who fails
to take reasonable means to protect his hand shall have no redress if his
hand becomes
fouled by contact with discards or accidentally taken in by the dealer.
Contact of an unprotected hand with a discarded card shall make the hand
dead if there is
any doubt about which cards belong to the hand.
If a protected hand has come into contact with discards, the floorperson
should make
every effort to reconstruct the hand and have the deal played to its
conclusion. A
protected hand may not be ruled dead by accidental contact with discards
unless it is
impossible to reconstruct. A "protected hand" means the player is holding
onto it or has
one or more chips or a heavy object (such as a cigarette lighter) set on
top of it. Stud
holecards are considered protected. A player who has a protected hand
taken in by the
dealer or fouled by discards is entitled to be refunded from the pot all
the chips that he put
in, provided the floorperson feels the player has been injured and is not
a contributor to
the error. In exceptional cases, the shift manager shall have the
authority to award a player
his approximate equity in the pot, as calculated from the pot size and his
chance of
winning.
A player who leaves the table without comment and has an unprotected hand
is assumed
to have no interest in the pot, and his hand may be mucked.
A6. PROPER CARD
Each card dealt must be the top card of the deck. After the initial card
of a round has been
dealt to a player, each player must receive his card directly after the
person on his
immediate right. The order of future ownership of cards that will be in
play is not to be
disturbed at any time during the deal unless an irregularity of sufficient
magnitude has
taken place requiring a round of cards to be buried, the deck remade, or a
holecard has
been dealt to the wrong player in such a manner that the mistake cannot be
rectified by
switching the card.
A player receiving a final downcard in a Stud game that should have been
dealt to another
player must keep it, unless there is no chance that he knows its rank or
suit, and the card
has not become intermingled with his other downcards. A player who has
been skipped his
proper downcard in such a manner that he can no longer receive it should
get a card after
all other players receive a card that round. Procedure for an improperly
faced card is
discussed in A27 - BOXED CARD. These rules make an effort to preserve the
order of
the cards so a player will receive the same card that he would have
received if there had
been no irregularity in procedure. If for some reason it becomes
impractical or impossible
for the player to receive the same card, the player has not been injured.
The substitution of
a randomly selected card neither helps nor hurts the player's chances of
winning the pot.
See the definition of "Random Card Concept" in the Glossary (Section
N).
A7. BOTTOM CARD OF DECK
The bottom card of the deck is never to be dealt.
A8. EXPOSED CARDS
a. A downcard dealt faceup, a downcard that
flashes as it is dealt so that another player might know its identity, or
a downcard dealt off the table is considered to be an exposed card. A card
exposed by the player himself is not considered to be an exposed card.
Where there is a question of whether a card that "caught some air"
actually flashed, the player is entitled to get it replaced if he has not
looked at the card. It is proper for the player to ask for a replacement
before looking at a card. If he looks at the card before asking to get it
replaced, he opens himself to the charge that he is asking to get the card
replaced because he didn't like it. The decision whether to allow the
looked-at card to be replaced will depend on a number of factors, and will
be made by the house.
b. An exposed downcard is either required to be
replaced or the player is required to keep it, according to the rules for
each particular form of poker. The player never has an option of whether
to accept or reject a card.
c. The replacement of an exposed card
must be accomplished in such a manner that the requirements of Rule A6 -
PROPER CARD are met regarding the dealing of only the top card of the deck
and not changing the natural assignment of any card that will be in play.
Therefore, the replacement of an exposed card must be done in the
following manner:
1. The dealer continues to deal each player his rightful card;
2. After each player has received all his cards, the exposed card is
replaced by the top
card of the deck (which was due to be the burncard);
3. The dealer shows the exposed or flashed card to all the players and
then puts it
facedown on top of the deck to be used as the new burncard.
d. If more than one exposed card of the players' starting hands needs
to be replaced, it is a misdeal as provided in Rule A9i - MISDEALS.
e. The rules regarding exposed cards dealt to the player at each form of
poker (unless the
situation requires a misdeal) are listed as follows:
1. SEVEN CARD STUD:
At seven-card high, if one of a player's initial holecards is exposed,
he shall use it for
his upcard and receive his third card facedown as his holecard. If two
of a player's initial
cards are exposed, he has a dead hand and his ante is refunded. At
seven-card low
(''Razz'') and seven-card high-low split, if one of a player's initial
holecards is exposed, it
is a misdeal. (In tournament play, at all forms of Stud, if a downcard
in the starting hand
is exposed at any time it is a misdeal.)
If the final card dealt to a player is exposed, the following rules
apply:
(a) A faceup final card is always treated as if it is a downcard in
determining who initiates
the betting action on the final round.
(b) If the first player (not all-in) received his card faceup, all the
other players receive
their cards faceup, and the action proceeds as normal with respect to
bets and raises.
(c) In heads-up play, if only one player's final card is exposed, there
shall be no betting
action. If both final cards are exposed, in accordance with Rule (b)
above, betting is
allowed.
(d) In multi-handed pots, if a player other than the first player is
dealt an exposed card,
the remaining cards should be dealt facedown. The player with the exposed
card has the
option of declaring himself all-in before the betting round begins. If
he declares himself
all-in, the betting proceeds normally among the other players. If he does
not declare
himself all-in, he is subject to all bets and raises on that round, and
he himself has the
right to bet or raise.
(e)An all-in player should receive his final card facedown. However, if
it is exposed, he
must take it. The remaining players still receive their final cards
facedown.
2. HOLDEM:
An exposed downcard must be replaced. The method is discussed earlier,
in sub-section
(c).
3. DRAW:
The following rules govern exposed cards before the draw at each form of
Draw
Poker:
(a) At High, the card must be taken.
(b) At Lowball, any card that might make a player the best possible hand
must be taken,
and any other card must be replac ed. Therefore, at Ace-to-Five Lowball, a
wheel-card
must be taken. At Deuce-to-Seven Lowball, a seven, five, four, trey or
deuce must be
taken, and a six or any other card must be replaced.
(c) At High-Low Split, the rule for Lowball at that form of poker is
followed.
If a card is exposed on the draw, it may not be kept. After all the other
players have
drawn, it is replaced by the top card of the deck.
A9. MISDEALS
A misdeal shall cause all the cards to be returned to the dealer for a
redeal. A misdeal may
not be called once substantial action has taken place on a deal.
"Substantial action'' is
defined as three players taking any action (including a fold), or two
players acting by a bet,
call or raise
before attention is called to the error. Substantial action can only occur
when the dealer is
no longer in the act of dealing cards. See the definition of "substantial
action" in the
Glossary (Section N). A player who discovers that he has too many cards
after action has
begun has a dead hand. A player posting a blind or straddle is not
considered to have
taken action at that point.
The following action shall cause a misdeal to be declared if there has
not been substantial action:
a. Failure to shuffle and cut the deck before dealing.
b. Dealing to the wrong player first.
c. Failure at some point to deal each player only his proper card (except
that a player
whose card flashes may receive the burncard in its place). "Proper card"
means the card a
player is due to get if the order of cards and players receiving them is
not disturbed. After
the first player gets the top card of the deck, each player receives his
card for that round
directly after the person on his immediate right. If a card initially
dealt to the wrong player
can be moved to its proper owner in a simple manner, without any damage
being done,
this is acceptable. If there is any chance the wrong player looked at the
card's face, it is a
misdeal.
d. In a game with one or more blinds, dealing out a player at the table,
or a player away
from his seat who has either indicated his desire to get a hand by
posting a blind, or is on
the button and has asked for a hand. In a game using blinds, if an absent
player (other
than the above) has asked for a hand and is dealt out, it shall be
declared a misdeal so
long as no player has yet been dealt all the cards for his starting hand.
(For example, at
Omaha Holdem, a misdeal should be called if no player has been dealt all
four starting
cards.)
e. In a game using an ante, if a player who has anted is dealt out, it
shall be declared a
misdeal so long as no player has yet been dealt all the cards for a
starting hand. If the
error is not discovered until one or more players has been dealt all of
his cards, the player
dealt out receives his ante back, and the deal is played.
f. Dealing too few cards to a player, except when that player is due
to get the top card of the deck.
g. Dealing too many cards to a player, except when the last card dealt
was due to be the burncard and can be returned to the deck.
h. At forms of poker that do not use upcards as part of the initial start
ing hand (other than
Draw), the exposure of an initial card to one of the blinds on the left
of the button,
declared before anyone has received a second card.
i. The exposure of two or more cards that need to be replaced.
j. In
tournament Seven-
card Stud, if a player has either holecard exposed on his initial
hand.
k. In Seven-card Stud Low or High-Low Split, if a player has either
holecard exposed on
his initial hand.
I. The presence of more than one boxed (improperly faced) card.
m. The
discovery of a
joker (improperly) in the deck.
n. The discovery of one or more cards missing from the deck.
o. The
discovery that the
deck is defective, as defined in A29 DEFECTIVE DECK.
p. At Holdem or Draw, if the dealer deals any cards in tempo (either up
or down) that
were supposed to be part of the flop or the draw, it is a misdeal.
At any game played with an ante, if the pot is found to be short one or
more antes, it is not
a misdeal. The offender(s) shall have a live hand and be obliged to put in
the missing ante.
If the offender cannot be determined, the deal is played out with a short
pot.
The dealing in of an absent player is not a misdeal. If he is not back by
the time it is his
turn to act, the hand is killed.
The dealing in of a player or seat that is ineligible to receive a hand is
not a misdeal. The
dealer continues to deal a complete hand in that spot; then the hand is
killed.
A10. MINIMUM BET
A player may bet a smaller amount on a betting round than was bet on a
previous round.
However, the minimum and maximum legal bet sizes never decrease on a deal.
Therefore,
at Holdem or Draw, the minimum bet is never less than the minimum bring-in
for that
game, unless a player is going all-in.
At Stud, The minimum bet is never less than the initial forced bet, unless
a player is going
all-in.
All. ALL-IN BET
A player is never obliged to drop out of contention because he has
insufficient funds in
play to call the full amount of a bet. He may call for the amount of chips
in front of him.
The excess part of the bet is either returned to the better, or used to
form a side pot with
another player or players who matched the amount called. There is no
limitation on the
number of side pots. A player who has put all his funds in play into the
pot is said to be
"all-in."
A player who goes all-in and loses must rebuy to receive a hand on
subsequent deals, even
though he may still have some odd chips or coins that were not played when
he went all-
in.
If the player declares himself all-in with playable chips remaining, the
dealer should require
that the chips be played. In a heads-up situation, the opponent has the
option of waiving
the requirement that the chips play, provided that he exercises this
option immediately.
The all-in player must buy in again to play in a new deal, even if several
chips remain.
A player may raise all-in even though the amount is too small to qualify
for a full-size raise
according to the betting rules of that game, provided he would normally be
entitled to
raise in that particular situation. When the action falls upon a player
who is all-in, it passes
clockwise to the next active player.
An all-in bet of less than half the minimum bet (as determined in A10 -
MINIMUM BET)
does not reopen the betting in limit poker.
An all-in bet of less than the full amount of the minimum bet does not
reopen the betting at
big-bet poker (pot-limit and no-limit play). The question of when the
betting is reopened is
discussed thoroughly in the next sub-section, A12- RAISES.
A player going all-in may be prohibited from playing certain
low-denomination chips or
coins (see A25 - MINIMUM BETTING UNIT). For example, in our cardroom, bets
involving fractions of a dollar are not allowed in any game. The rules for
which chips and
coins play in a certain game are given in Section H - STRUCTURES OF GAMES,
where
our house rule governing the minimum betting unit for each game is
liven.
A12. RAISES
This section determines which wagers may be raised by a player in for all
previous bets.
Any player may raise the pot at his turn unless:
1. The previous wager
is
below the
minimum size necessary to qualify for reopening the betting to him.
2. The betting has been "capped" because the maximum number of raises on
a betting
round has been reached. Limit poker places a restriction in multi-handed
pots on the
number of raises that can take place on a betting round. In heads-up
play, the restriction is
removed. Any wager of sufficient size to reopen the betting will count as
a bet or raise
toward the maximum permissible number, and any wager smaller than that
size will not
count for that purpose. This cardroom uses a maximum of a bet and four
raises on a
betting round. See Rule A12g for clarification on some capping
situations.
3. A "ceiling figure" has been reached. A ceiling figure is a restriction
on the size of the
total bet on a particular betting round. An example would be "one hundred
dollars
maximum total bet before the flop" in a pot-limit Holdem game.
The minimum size to reopen the betting at each form of poker is as
follows:
LIMIT POKER: a wager must be at least half a "full bet."
BIG-BET POKER: a wager must be a "full bet."
To be considered a "full bet:' a wager must fulfill both these
conditions:
1. Be at least the size of the minimum bet, as defined in A10 - MINIMUM
BET.
2. Be at least the size of the largest previous wager on that round. (The
largest previous
wager refers to the amount of increase over a previous wager, not the
total amount a
player has to put in the pot on that round. For example, if Player A bet
ten dollars and
Player B raised twenty dollars to make the total thirty dollars, "the
largest previous
wager" to Player C would be twenty dollars.
If the limit is fixed, a full bet is a bet of that limit. A player may not
bet or raise less than
the amount of a full bet unless:
1. He is making the initial forced bet.
2. He is going all-in. (This rule applies in all situations, including
heads-
up at big-bet poker.)
3. He is raising a wager to the specified ceiling figure for that
particular
betting round or game.
At limit poker, a player facing a wager of less than half a full bet
may:
1. Fold.
2. Call.
3. Raise the wager to the amount of a full bet. This is called "completing
the bet" or
"completing the raise." The player is not permitted to both complete and
raise a
wager.
EXAMPLE: At thirty-dollar limit, a player wishing to raise an all-in
bet (or initial
forced bet) of ten dollars could complete it to thirty dollars
straight.
At limit poker, a player facing a wager of half or more of a full bet
may:
1. Fold.
2. Call.
3. Raise one full bet.
EXAMPLE: At thirty-dollar limit, a player wishing to raise an all-in
bet of twenty
dollars could make it thirty dollars more, for atotal of fifty
dollars.
A combination of all-in wagers may be raised by any player with less than
half of a full bet
in the pot if the last all-in wager totals half or more of
EXAMPLE: At thirty-dollar limit, if Player A checks, Player B goes
all-in for ten
dollars, Player C calls, Player D goes all-in for ten dollars more, to
make the total
twenty, and Player E calls the twenty, either Player A or Player C may
raise the pot.
At big-bet poker, if two or more players go all-in consecutively, or with
only intervening
calls or folds, a player may raise if the amount he must call equals or
exceeds a full
bet.
EXAMPLE: If a player bets $100, the next player goes all-in for a total of
$175, and
another player goes all-in for a total of $225, and then someone else
calls, the original
better (who must call $125) may raise. The following explanations are
designated to
clarify certain situations that can arise:
A. At fixed-limit poker, if the initial forced bet is less than half a
full bet, it is not
considered large enough to be counted as a bet. A wager increasing the
amount of that
bet to a full bet is called "completing the bet:' and is considered the
first bet on that round
(not a raise, even though the betting is reopened). On subsequent rounds,
bring ing a
wager of less than half a bet up to the size of a full bet is com pleting
that wager. The
smaller wager and the one that completes it are counted as a single bet
or raise toward the
bet-and-four-raises limitation.
B. At flexible-limit poker, a wager that increases the amount of a forced
bet by half that
amount or more is considered a raise, because the forced bet is of
sufficient size to qualify
as a bet at that structure.
C. In our cardroom, at flexible-limit poker, a combination of the forced
bet and first raise
may not exceed the limit of that game. For example, in one-to-four-dollar
limit, a forced
bet of one dollar may only be raised three more dollars, to a total of
four dollars. As
explained in "B," this is still a bet and a raise, but the amount of the
first raise is slightly
restricted for the purpose of better building a pot. This restriction
applies only to the
initial forced bet. On subsequent betting rounds, a wager of one dollar
could be raised
four more dollars, to a total of five dollars.
D. At limit poker, an all-in bet of less than half the minimum bet (as
defined in A10 -
MINIMUM BET) does not reopen the betting to a player who checked on that
round, or
count as a bet for the purposes of the bet-and-four-raises limitation. At
big-bet poker, a
wager of less than the minimum bet does not reopen the betting to a
player who checked
on that round.
E. The minimum bring-in is never considered a raise. At limit play a
bring-in of one-and-
a-half times the minimum or greater is considered the first raise.
F At Stud, a bring-in of greater than the minimum requirement is not
considered a
raise.
G. When the maximum number of raises has been reached in a multi handed
pot at limit
poker, or a specific ceiling figure has been reached, the betting is said
to be "capped."
Once the betting on a round has been capped, no wager of any kind that
increases the
total bet will be allowed. Therefore, a player cannot increase the total
bet by going all-in
after the betting has been capped. The betting cannot become uncapped by a
player
dropping out of a multi-handed pot and creating a heads-up situation.
(This protects a
player from thinking his raise has capped the betting and finding himself
unex pectedly
exposed to a reraise.) A player is not considered to be all in until he
has actually gone all-
in in turn, even though he may be easily seen not to have enough chips to
cover more than
a small portion of a raise behind him. This removes any obligation for a
player or dealer
to count an opponent's stack to determine whether there is a "technical
heads-up"
situation.
H. At big-bet poker, because raises are unlimited, it is theoretically
possi ble that a player
could be placed in whipsaw situation. In this situa tion, two players
could each be raising a
small amount, with a third player caught in the middle. To prevent this,
when a bet and
four raises have taken place, further raises in that round must be at
least half the pot size
unless a player is going all-in.
I. When the last legal raise is made, if two or more players other than
the raiser have as
much as one playable chip left, then the betting is capped.
A13. ACTION OUT OF TURN
A player has the right to act on his hand, and an obligation to notify the
other players that
he has not yet acted when the betting action bypasses him. Therefore, the
following rules
apply when the betting action bypasses a player who has not yet acted:
a. If substantial action takes place behind a player whose turn has come
to act and has not
yet acted, the actions stand. The player must check if there has not been
a bet to him, and
may only call or fold if there was a bet to him. "Substantial action"
means either three
players acting, or two players acting by putting money in the pot. The
dealer counts as a
person if he has condoned the action, and is considered having acted if
he has dealt the
burncard off the deck or pushed the action past the proper player.
b. If substantial action has taken place after a player who has not yet
acted, and the dealer
deals any cards for the next round, the player who has not called all
bets has a dead hand.
This rule may not be used to rule a hand dead where the player obviously
intended to call
all bets, but unintentionally put in less than the required amount of
money. In such a case,
the floorperson should rule that the player must make up the amount short
and have a live
hand. EXAMPLE: There has been a $20 bet and three raises, making the
total $80, but
after a card was dealt, it was noticed that a player had put in only
$60.
c. An action out of turn may seriously disrupt the normal course of bet
ting. Therefore, the
following rules will be used to reduce the harm done to non-offending
players if
substantial action has not taken place:
1. The floorperson has the authority to require that a player take the
same action in turn
that he took out of turn. This means that if a player acts out of turn
by betting, calling or
raising, he may have to leave the chips in the pot.
2. The player will not be compelled to take the same action in turn
when he has been
misled by the dealer, or a player in front of him who has not yet acted.
Misleading may
come from actions such as a player concealing his hand. starting to act
and then not
following through, improper placement or a player's bet, or the dealer
looking at a
player as if it were his turn.
3. At big-bet poker, a player normally shall not be required to take
the same action. It
still is considered unethical at any form of poker to deliberately act out
of turn, so the
floorperson retains the right to penalize what he feels was a deliberate
offense.
4. At Stud, an action taken by a player who thinks he is first to act
becomes established
if the next player acts behind him, and betting shall continue as if he
were supposed to be
acting first. This rule fulfills the requirement of "substantial
action:' because the dealer in
this case counts as a player.
5. Any action out of turn may be required to stand, except a player is
allowed to take
back a call out of turn if an intervening player who had not acted decides
to raise the
pot.
6. A bet out of turn may be changed to a raise if an intervening player
who had not acted
decides to bet, and a raise out of turn may be changed to a re-raise if an
intervening player
who had not acted decides to raise.
7. A player who bets out of turn before the next card is dealt (be in
the dark) may not
remove the money from the pot. If someone else bets, he may raise the
pot at his turn. If
there is ; misunderstanding as to whether his opponent was betting or
calling, the right
to raise may be revoked by the floorperson.
8. A player who technically bets out of turn at Stud in a heads-up
situation, but is really
intending to call what seems to be an automatic bet by a powerful board,
shall not be
exposed to check-raise. This applies only when the first player has
actually picked up
chips and started a betting motion, but not actuall released the chips
into the pot.
A14. BURNCARDS
The dealer shall burn a card (place it facedown on the table) before
dealing any round of
cards after the players have received their starting hands.
Burncards shall be kept separate from the discards throughout the hand
until the last card
has been dealt. If nothing abnormal has happened the dealer should drop
the deck stub and
put the burncards into the discards. If there is any question of whether
the dealer burned a
card properly, they should remain until the situation has been resolved to
everyone's
satisfaction. At Holdem, if the deck has to be reshuffled (because the
dealer dealt
prematurely, dropped the deck, or some such procedural irregularity), the
burncards
should not be used in the new deck. The dealer still burns a card before
dealing from the
new deck. At Stud, the burncards are used with the undealt cards to form a
new deck
when the dealer does not have enough legal cards (cards that may come into
play, which
excludes the bottom card of the deck) to finish the last round.
Any time the dealer burns a card and is unable to deal immediately, he
should replace the
burncard back on top of the deck, and announce that he is doing it.
Nobody may be shown a burncard while the pot is still being played. If the
dealer fails to
burn a card when required, burns two cards by having them stick together,
or burns twice
on a round, and substantial action has not taken place, each card must be
moved to its
proper spot. One card must be burned, so the correct layout has been
reestablished.
Substantial action in this case means two players have acted, because the
dealer fulfills the
requirement of the third person for the substantial action rule to be
invoked. If substantial
action has taken place before attention is called to the error, all cards
will be played as
dealt. If the error takes place at Draw poker or a round of downcards at
Stud poker, the
cards will have to be played as dealt if any player has had an opportunity
to see his card or
has intermingled it with his other cards.
A15. PREMATURE DEALING
A player is not allowed to put chips into the pot knowing any of the cards
that are to be
dealt for the next round, except for the final downcard at Stud, where the
card must be
kept. A player is never allowed to control whether an upcard is to remain
as dealt or the
deck reshuffled. The following rules apply when a card has been dealt
faceup before all the
players have acted on their hands:
a.Any card dealt before everyone has acted may not be used.
b. If
there
has been a bet, and
the dealer deals as the last player is in the process of folding, the card
stays in play.
c. The discovery that a wager, represented to be a certain action (a
call, for example) and
accepted as such by the dealer, is actually slightly short shall not
invalidate the dealing of
a new card. The player is required to make the bet correct.
d. A player who has not called a bet and allows the dealer to deal a new
round of cards
without comment has a dead hand once action has been taken on the new
betting round,
and the new round of cards must stay. The player does not have a dead hand
if he has
indicated the intention of being in for all bets, but has mistakenly
failed to put the correct
amount in the pot. He simply makes the bet correct. This is similar to the
discussion in
A13 - ACTION OUT OF TURN Rule
b). At Stud games, if the dealt cards may not be used, they are retrieved
and buried in the
discards. A card for each additional player is also buried under chips
near the burncards,
so the players receive the cards that were coming on the next round. If
the mistake is
made on the last downcard, when the card is taken in or might have been
seen by the
player, the card is kept On sixth street, any player who already has a
seventh card may nbr
net or raise a player with only six cards.
At Holdem, if the dealt cards may not be used, a new deck is made from the
unused stub
and the improperly dealt cards (but no burncards). The dealer shuffles,
cuts, and burns-
and-turns. If the fourth street card cannot be used, the card due to come
on fifth street is
used in its place. The dealer burns-and-turns again, and the deck is
remade for the final
card (fifth street).
A16. WORDS AND GESTURES
A player facing a bet who announces a fold has a dead hand. At Stud, the
picking up of all
one's upcards off the table when facing a bet may be construed as a fold.
However, the
floorperson may elect to let the player have a live hand if he feels the
player was unfamiliar
with the rule and no damage was done by the act.
A player facing a bet who discards his hand may not reclaim it. The hand
is dead.
A player who discards his hand when not facing a bet may reclaim the hand
if it has not
touched the muck, provided nobody has acted on the assumption that the
hand had been
folded.
At Stud, any time before the showdown, a player who turns his upcards
facedown has
folded.
The dealer shall kill his hand, even if he is in for all bets up to that
time. This does not
apply to a player who has bet and mistakenly believes everyone has folded.
Asking the dealer to deal any new cards to see what was coming when
facing a bet is
equivalent to announcing a fold. The dealer is not required to have the
player surrender his
hand before complying with the request; the hand is already dead.
A statement of "fold," "check," "call," "raise," or a specific size bet is
binding on an active
player.
At big-bet or flexible limit poker, a player who announces a bet or raise
of a certain size
but put a different number of chips in the pot should have his bet
corrected to the stated
size if the next player has not acted.
The substitution of an irregular statement or gesture for "fold:' "check:'
"call:' or "raise" is
as binding as the regular statement would be in that situation, provided
the intent is
obvious or it could easily and justifiably be construed as having that
meaning.
Rapping on the table or waving the cards up and down is considered a
check. A player
who in turn places his full hand faceup on the table without comment on
the final betting
round is considered to have checked.
If a player is obligated to put money into the pot (either as a bet, call,
or raise), the fact
that he has thrown away his hand does not relieve him of that obligation.
The dealer may
and should try to prevent the hand from being fouled by contact with the
muck.
A17. UNCALLED BET
A player who makes a bet that nobody calls wins the pot. A player who
makes a bet, and
then incorrectly assumes there are no live hands against him, and throws
his hand away
into the discards, loses the pot, unless the hand is declared retrievable
by the floorperson.
Every effort should be made to rule in the direction of playing out the
pot. If a player has
been induced to discard his hand by the dealer indicating he has made an
uncalled bet and
won the pot, but someone still has a live hand, the following rules
prevail:
a. If at all possible, the hand should be retrieved and the pot played
out.
b. If the hand is
irretrievable, the floorperson must make a decision based on the strength
of the remaining
hand, whether it was out in the open or concealed, and whether the player
had the
opportunity to speak up to prevent the better from thinking he won the
pot.
c. The floorperson can and should rule a worthless hand dead. A power ful
hand strong
enough to have raised should get the whole pot. In between those
extremes, it is up to the
floorperson to decide what is fair.
A18. INSUFFICIENT BET
An illegally small bet stands once there has been substantial action
behind it. The dealer
counts as a player, and the act of burning before dealing a card for the
next round is
treated as accepting the bet. At fixed limit, a person wishing to raise
such a bet increases
the wager by one full, correct bet. If there has not been substantial
action establishing the
insufficient bet, the action shall back up to the original better, and a
call is nullified. The
original better must make the insufficient bet the correct size.
If the betting action needs to be backed up because an insufficient amount
has been
wagered, a player may not change his call to a raise if somebody has acted
after him, or
the improper bet has enabled him to obtain useful information about the
nature of any
hand behind him.
A bet represented as being a particular amount and treated as such by
subsequent action
must be made good to that amount, even if the bettor later opts to
fold.
If a player who is obligated for a blind or forced bet does not have
sufficient funds to
wager the full amount, all other players will still be obligated to put
the full amount of the
blind or forced bet in the pot if they wish to call.
A19. INSUFFICIENT CALL
A player who puts chips in the pot with the apparent intention of
calling a bet, and is
found to have put in an insufficient amount, may not withdraw the chips.
He must put in
sufficient additional chips to call, even if the opponent has shown down
his hand. This
rule is not to apply when someone has obviously misunderstood the amount
of the wager
to a significant degree.
A player who shows that he is unaware of a raise by calling only the
amount of the bet
before that raise may withdraw his chips and fold, provided nobody has
acted behind
him. If there has been proper action behind him, the bet must stay in
the pot if the raise
was announced by the dealer or player.
In games where the betting limit is flexible, an insufficient call may
be withdrawn if the
player is obviously unaware that someone in front of him has bet.
An insufficient call may not be changed to a raise. (To raise would be a
form of string bet
as covered in A21 - STRING BET.)
20. UNCLEAR BET
A player has the right to assemble chips in front of him before acting. A
player has made a
bet if he pushes assembled chips forward and releases them, or releases
chips into the pot
at a sufficient distance from him to make it obvious that he intends it as
a bet. In unclear
situations, a player who lets the dealer pull the chips into the pot
without making an
immediate objection has made a wager.
A wager without comment that is larger than necessary to call a bet, but
less than
necessary to raise, may be clarified by that player as either a call or a
raise if the next
player has not acted. If the next player has acted, the wager is treated
as it most closely
resembles. Therefore, it is a call if the excess amount is less than half
of the amount
needed to raise, and considered a raise if it is more than half of the
amount needed to
raise. If the amount is exactly half the amount needed to raise, it is
considered a call if the
excess amount is only one chip, but a raise if it is two or more chips. If
the wager is ruled
a raise, the player must add the amount needed to bring the wager to the
size of a full
raise. (The floorperson may depart from this formula in making a ruling if
it appears
obvious that the player unintentionally used the wrong denomination of
chips.)
For example, on a twenty dollar bet, a player putting in twenty-five
dollars must reduce his
bet to a twenty dollar call. A player putting in thirty-five dollars must
increase the amount
to a forty dollar raise. If he puts in thirty dollars, it is a raise,
because the excess amount is
two chips. (If the excess amount were only one chip, as a fifteen dollar
wager at ten dollar
limit, it would be ruled a call.)
In a multi-handed pot, any player who makes a wager the size of a raise,
but is under the
faulty impression that he is calling, may reduce his bet to a call if
nobody has yet acted
behind him. If there is action behind him, or if he may have gained useful
information
about the nature of a hand behind him, the bet must stand. If he is
heads-up, the bet must
stand if requested by an opponent. An example of the use of this rule
would be where the
big blind does not realize he is already in and puts more money into the
pot.
A21. STRING BET
A player is not allowed to make a bet, gauge an opponent's reaction, and
then increase the
amount of the bet. In order to add additional chips to the original wager,
he must indicate
at the time it is made that the bet is not yet complete.
A player who puts the amount of a call into the pot without indicating a
raise is coming
may not go back to his stack for more chips and raise the pot.
At big-bet poker (pot-limit or no-limit play), a player announcing "raise"
may continue to
bet chips until both his hands come to rest outside the pot area.
A22. OVERSIZE CHIP BET
A player who bets a single chip larger than required is assumed to have
only called unless
he announces a raise. He may clarify his apparent call as a raise only if
nobody behind him
has acted and he has not gained useful information about a hand behind
him.
This rule is extended to apply when more than one chip is necessary to
call a bet, but the
last chip might be construed either as a call or raise. For example, at a
$60 street, if the bet
were $120 and a player put in two black ($100) chips without comment, it
would be
considered a call.
A player who puts in the full amount of an oversized chip wagered by the
player in front
of him, intending to call what appears to be a raise (because the
oversized chip has not yet
been changed up by the dealer) but is actually only a call, has the right
to reduce his wager
to the amount of a call if the next player has not acted.
Example: In a pot-limit game with a $25 minimum bring-in, Player A opens
with a $100
chip. Player B believes that Player A has raised and puts four $25 chips
into the pot.
Player B may reduce his wager to $25 provided that the next player has not
acted on the
assumption that the bet is $100.
At flexible limit or pot-limit play (or split-limit where the player has
an option of betting
the lower or higher limit), the initial bet (not the forced bet or
bring-in) of a single oversize
chip or bill, or group thereof, without comment, is assumed to be a bet of
the maximum
allowable amount. A wager accompanied by the announcement of "raise"
indicates that the
whole amount plays, or as much as legally possible.
When a player is required to make the opening forced bet, it is assumed
that he is betting
the minimum unless he makes a statement to the contrary.
A23. BET-OR-FOLD
A rule may be set for a game where a player is required to either bet or
fold; he is not
allowed to check. (The most frequent use of this rule is in some types of
Draw games
before the pot has been opened.) Any game using this rule will have a
special warning
prominently posted to that effect. If in a situation using the "bet or
fold" rule a player says
"check" or "pass:' it is not to be considered a fold, but an indication
that he is unfamiliar
with the use or meaning of the rule.
A24. CHECK-AND-RAISE
Check-and-raise is permitted in all games, unless a specific notice to the
contrary is posted
for a particular game.
A25. MINIMUM BETTING UNIT
The minimum betting unit is the smallest denomination of chip that will be
permitted in
play for a game, except for use in antes and blinds. This also includes
all-in situations.
Every game will have a minimum betting unit set for it by the house. A
table of minimum
betting units for each game is given in SECTION H - STRUCTURE OF
GAMES.
A26. FOUL HAND
A foul hand is a dead hand and cannot win any part of the pot. A hand is
foul if it comes
into contact with discards in such a manner as to violate Rule A5 - HAND
PROTECTION, or has too many cards for that point in the game. A hand with
too few
cards for that point in the game may continue to play, but a missing card
cannot be
replaced unless the player is due for the top card of the deck, the player
was skipped his
card for that round and called immediate attention to the fact, or the
player did not have
the opportunity to take in a card and protect it before the card was
fouled in some
manner.
A player who discovers his hand is foul cannot recover any chips he has
put into the pot
(unless a misdeal can be called in accordance with Rule A9 - MISDEALS
because
substantial action has not yet taken place) except as follows:
If a player makes a bet or raise and the next player has not yet acted,
or indicated the
intention of calling or raising, he may call attention to the fact that
his hand is foul and be
returned the uncalled amount.
A player may not deliberately foul his hand to recover a bet, nor make an
attempt to win
the pot by betting or raising once he has discovered his hand is foul. If
the floorperson
decides the player has violated either of these provisions, he may rule
that the chips must
stay in the pot. If the player with the foul hand wins the pot and this is
discovered before
the pot is awarded, the situation is similar to a player who bets knowing
the deck is
defective, as covered in Rule A29 - DEFECTIVE DECK. A player who bets and
wins a
pot believing he has a complete hand, when actually one or more of his
cards have been
inadvertently scooped into the discards by the dealer, gets to keep the
pot. The
floorperson will have to rule whether the player bet with or without the
knowledge that he
did not have a hand.
A player who has been dealt two upcards that have stuck together must call
attention to
this before he acts on his hand, shows it down, or alters the evidence. He
may then retain
his proper card and have a live hand. In all other cases, the player's
hand is dead because
he has too many cards. If a floorperson is convinced beyond a reasonable
doubt that no
impropriety by that player exists, he will refund his chips from the
pot.
A27. BOXED CARD
A boxed card (improperly faced card) is treated as a scrap of paper. It is
replaced by the
card immediately beneath it. If this is not possible because the card
below it was dealt as a
holecard to the next player, it is replaced at the end of the round.
A28. IMPROPER JOKER
A joker improperly in the game shall constitute a misdeal if substantial
action has not
occurred. Once substantial action takes place, a player with the joker is
entitled to have it
replaced. On a round of upcards, the joker is replaced by the card beneath
it. On a round
of downcards, the joker is replaced by the top card of the deck at the end
of the round. If
discovered during a betting round, it is replaced by the top card of the
deck, and the dealer
still burns a card before dealing the next round.
A29. DEFECTIVE DECK
A defective deck is one that has two identical cards (including two jokers
when one is in
use) or any cards of a different-colored back. Missing, mutilated, or
marked cards, or one
or more jokers when none are in use, do not constitute a defective deck
for the purposes
of this rule. If the deck is found to be defective, all chips in the pot
shall be returned to the
players in the amount each contributed. A player who realizes the deck is
defective should
call attention to the fact immediately. A player who has the opportunity
to know the deck
is defective and attempts to win the pot by betting or raising shall have
any chips used for
this purpose remain in the pot for the next deal instead of returned to
him. Only players
who were initially dealt in on the deal where the deck was found defective
may receive a
hand on a pot containing forfeited money.
A player who has already been awarded a pot and taken it in is entitled to
keep it, even if
the deck is subsequently found to be defective, provided the deal is over
before the
correctness of the deck is challenged. The deal is considered to have
ended when all cards
are facedown and all hands are intermingled into the discard pile.
A30. DROPPED DECK
A deck that is dropped by the dealer before the deal is over, such as the
dealer thinking no
more cards are to be dealt, shall have the top of the deck used if it can
properly be
determined. The floorperson should see that the cards in question are the
correct deck
stub. If the deck is in doubt or a card might have flashed, the
floorperson shall have the
dealer take the unused cards and reshuffle them. Cards known to be
discards may not be
reshuffled into the deck. The dealer must cut the deck and burn a card
before dealing.
A31. THE SHOWDOWN
If betting is over, the players show their cards to determine who has the
best hand and
wins the pot. A player may discard a hand without showing it, but any
player in the deal
has the right to see a discarded hand upon request, even if it has touched
the muck. (A
player should wait until a hand has actually been thrown away before
asking to see it.) A
hand winning the pot at the showdown by virtue of the opponent discarding
his own hand
without waiting to see it should still be shown to the table before the
pot is awarded. The
right of any player to examine the contents of a discarded hand at the
showdown is not to
be abused. A player using this right as a method of irritation should be
warned to stop. If
he does not heed the warning, he is subject to having the right revoked by
the
management. The following rules govern who gets the pot at the
showdown:
a. A hand with too many cards for that form of poker is dead. A dead
hand cannot win any part of the pot.
b. A hand with too few cards at the showdown may be ruled live. The
player must still
have one or more individual cards, unless he has specifically announced
that he is playing
the board prior to discard ing his hand. (see Rule B-1).
It is improper for a player to discard any of his cards, even though
they are not needed
for his five-card poker hand. A player who breaks this rule is subject
to having his hand
ruled dead if the floorperson feels the action was a deliberate
violation.
c. A hand is ranked according to the cards actually in it, not by the
player's opinion of his
holding. Therefore, the undercalling of a hand's rank or a verbal
concession is not binding.
"The cards speak for themselves.
d. A hand that has been placed faceup on the table and properly iden
tified is a live hand.
The player who owns it is entitled to the pot, even if the dealer
subsequently mucks the
hand in error.
"Properly identified" means accurately identified to the satisfaction of
the floorperson.
Examples would be by the dealer and the player con firming the hand, or by
a significant
majority of players observing the hand. In all situations, a floorperson
has discretion in
deciding if any equity situation exists.
e. A discarded hand which has never been properly identified that is
turned faceup by the
dealer at another player's request cannot win any part of the pot. The
dealer should touch
the hand to the muck before turning it up, but this gesture is done only
to avoid an argu
ment, and is not considered necessary from a legal standpoint in order to
have the hand be
dead.
f. Although it is unethical to deliberately miscall the value of a hand,
it is quite possible to
do so as an honest mistake. Therefore, a player is responsible for
confirming that a hand
actually reads as stated. To give a misled player some protection, the
floorperson has the
power to reconstruct and rule live a hand thrown away as a result of an
inaccurate
identification of an opposing hand by the opponent or the dealer, even if
it has touched
the muck. However, if the mucked hand can no longer be satisfactorily
reconstructed, and
has never been properly identified, the hand is dead. The player must
give up any claim to
the pot. The house retains the right to make an equitable decision when
the mucked hand
was obviously the best hand. For example, in Lowball Draw, suppose a
player bet after
the draw and was called. If he has announced "a seven low" and thereby
induc ed a fold,
the folded hand would certainly have been able to beat a pair of
sevens.
The muck is defined as discards, burncards, and cards from the unused
deck stub. Faceup
community cards are not part of the muck. A hand never properly
identified that is
discarded into the muck by a player who concedes the pot, when the
concession is not a
result of misinformation about an opponent's hand, is a dead hand, even
though it may
have been faceup on the table at one time.
g. A hand that has been thrown away but has not touched the muck may be
retrieved and
ruled a live hand, even if the dealer has touched it, provided the act of
throwing it away
has not induced another player to muck his hand. To have the hand
considered live,
turning it faceup may only be done by the owner of that hand, the dealer
acting at the
owner's explicit request, or the opponent who would be winning the pot if
the hand were
ruled dead. A thrown-away hand turned faceup by someone other than the
above is not a
live hand. (Note that if the opponent who would be winning the pot turns
up an op
ponent's hand himself, it is live, but if he asks the dealer to turn it
up and the dealer does
so without touching it to the muck, it is still dead, as stated in
A31e.)
h. The proper dealer procedure for a hand being shown down is to call
attention to any
card(s) that are still facedown so the player may turn them up if he
wishes. However, the
turning up of one or more facedown cards by the dealer or another player
in a hand that is
par tially faceup cannot deprive a player with the best hand from win ning
the pot.
i. No player or dealer may show down a hand for an absent player, unless
specifically
instructed to do so by the hand's owner. The owner of a live hand who is
away from the
table should be given an oppor tunity to show down his hand if he is
visible and within
earshot; other wise, the hand should be mucked immediately.
j. A hand discarded faceup is still a live hand, even though it has
touched other cards, provided it is clearly identifiable.
k. A hand that is put into the muck when a player has left the table at
the showdown,
tacitly implying a concession of the pot, is a dead hand. The house is
not obligated to
restrain a player who bolts from the table in the belief that he has lost
the pot.
I. If the dealer mistakenly mucks a faceup hand that has never been
properly identified,
and the player has given overt approval to the action, the error must
stand. If the player
has not given overt approval, the hand is still eligible to win the pot if
the floorperson can
determine the contents to his satisfaction by the testimony of other
persons. A player who
knowingly shows down the best hand cannot be deprived of the pot because
the dealer
mucked it in error.
m. Any player or floorperson who sees an error about to be made in
awarding a pot has an
ethical obligation to speak up.
n. The responsibility for properly identifying a hand at the showdown is
shared by the
dealer, player who owns the hand, and to some ex tent the other players in
the game.
However, the higher the stakes, the greater the presumed competence of
the player.
Consequently, he has greater responsibility for protecting his own
interests in the
pot.
o. The dealer does not have the obligation to read a hand that has bee
thrown away
facedown, even if that hand had been faceup at onl time. A discarded hand
that has been
momentarily shown but ne properly identified should be mucked by the
dealer, unless the
hanl had been discarded because another hand was improperly
identified.
p. A pot should be awarded only by the dealer; no player may scool in the
pot
himself.
q. A player who wishes to contest the ownership of a pot must do st at
the time the pot is
awarded. A pot that has been awarded without an immediate challenge
belongs to the
player possessing it.
r. The floorperson has the authority to calculate the size of a misaware
ed pot and remove
the proper amount of money from a player's stack provided attention was
called to the
error at the time it was made
A32. ORDER OF SHOWDOWN
Side-pot winners should be determined before the center pot, to hell
prevent a player from
discarding his hand because some player onl: in for the center pot has him
beaten.
The rule governing the order of showdown is to be used only in situa tions
where players
refuse to show their cards "until the other guy doer first." The most
practical way for the
game to be played, which saver the most time, is for any player who thinks
he has a
possible conten ding hand to immediately put it faceup on the table at the
showdown The
following rules are for players who discourteously insist on wastin!
time:
The player who last "showed strength" by a bet or raise shall shov his
hand first. If the last
or later rounds of betting are checked out, the "last show of strength"
rule still applies, and
the round that was las to have any betting is the determining factor.
Subsequent showing o
hands will be clockwise from that person. In a pot where nobody ha! shown
strength
(because there was no further betting after the bline or forced bet was
called), the first
player clockwise from the button shal show first in a game using blinds,
and the player
who made the initia forced bet shall show first in a game without
blinds.
A33. RANKING OF SUITS
Suits do not count in the ranking of hands at the showdown. Suit rank ing
can determine
the lowest card for a forced bet, deciding who get! an odd chip in a split
pot, assigning
seats to players, and the like. Suitr are ranked: Spades (highest),
Hearts, Diamonds, Clubs.
A joker ir treated as a blank piece of paper when dealing for
high-card.
A34. DEALS AND INSURANCE
In tournament play, deals and insurance are not permitted.
In non-tournament play, pot-splitting is not allowed, but deals that
conform to the rules of
insurance are permitted. All hands involved must
be face-up before any insurance agreements are carried out.
It is in the best interest of the players to keep the game moving.
Therefore, insurance agreements will conform to the following rules:
a. Everybody with a live hand must be all-in except one player, so there
is no more betting.
b. Insurance may be allowed with two cards to come, or restricted to
situations where there is only one card to come, depending on the
rule used for a particular game or structure.
c. No turning up the discards.
d. The pot size must be at least $1,000 and at least twice the amount
of the minimum buy-in.
e. No player is required to turn over his hand so another player can
get insurance.
f. Insurance negotiations are subject to the same control by the clock
as other actions in the game. Clock procedure is discussed in
SECTION A38 - THE CLOCK.
Insurance is not considered an integral part of the game of poker. It
is a private agreement between the players involved. The dealer should
award the pot to the player holding the winning hand. He may only assist
the carrying out of the agreement by awarding insurance money at the
direct request of the pot-winner.
The floorperson will make a strong
effort to get
every player to abide
by his agreement. Any person refusing to honor an agreement will be
subject to disciplinary action. However, the cardroom cannot actually
guarantee compliance with private agreements.
As it is in the interest of the cardroom to promote harmony, the following
guidelines are
offered for proper etiquette and the settlement of
disputes regarding insurance deals:
g. An accepted offer is binding.
h. An offer may be retracted at any time prior to its acceptance.
i. An offer is automatically cancelled with the dealing of any new
cards.
Otherwise, an offer is considered open until the person who offered
it says that he is withdrawing the offer. Therefore, an offer that has
initially been rejected may be accepted if it has not actually been
withdrawn.
j. Any player in the game may help establish an accurate count of the
outs and ties of each player. Nobody should recommend a specific
deal or counsel rejection of a deal unless invited into the conversation
by all parties
concerned.
k. Any person may participate in an insurance deal, including a
spectator, unless the
house prohibits a non-player laying insurance in a
particular type game.
l. The player in the pot has first option to negotiate a deal.
Outsiders
should not make any offers until negotiations between the players
involved in the pot have failed. Once those negotiations are over,
a player in the pot does not have the right to take over another person's
agreed-upon deal,
as the outside insurance man ran a risk
of overlaying the insurance when he made a proposal. A player in
the game has priority over a spectator to initiate negotiations.
m. In one-winner games (and split-pot games involving a tie for high),
an insurance agreement with a person not involved in the pot is
cancelled by a tie.
n. An insurance agreement between two players involved in the pot
should clarify whether the money is removed. If it is not specified
as removed, a tie cancels the agreement. If it is specified as removed,
it is not necessary to actually remove it before dealing cards; only
the center pot is split. For example, if the deal were worded "I'II lay
you three to one for a thousand," a tie would cancel the deal. If it
were worded "You take a thousand, I'II take three thousand, and
we'll race for the rest," four thousand must be split three and one
before dividing the remainder of the pot.
o. No player who has folded should reveal his knowledge of any cards
as being in or out of play while negotiations are being conducted.
A35. ODD CHIP
At tournament play, one-winner games shall have the pot divided as
evenly as chips in play permit. An odd chip shall be awarded to the
player with the highest-ranking card, by suit, in his hand. The
At tournament play, one-winner games shall have the pot divided as
evenly as chips in play permit. An odd chip shall be awarded to the
player with the highest-ranking card, by suit, in his hand. The selection
is made from his entire hand, not just cards played at the showdown.
At split-pot games, to keep a fast pace, no chip smaller than the minimum
betting unit shall be put into the pot by the dealer, except as needed
for rake-off. A group of chips equalling the minimum betting unit are
treated as a single chip. The high hand gets the odd chip. Pots needing
to be sub-divided shall be split as follows:
a. An odd chip on the first division is awarded to the player(s) going
high. If there is a tie for high, the player with the highest-ranking
card in his hand by suit gets the odd chip.
b. On a sub-division for a direction, the player with the
highest-ranking
card in his hand by suit gets the odd chip. If more than two players
tie, and there is more than one odd chip, no player may receive more
than one odd chip. The player with the second-highest card in his
hand by suit gets the second chip, etc.
Each player in a poker game is required to play only in his own
selfinterest. Any behavior
designed to assist one player over another is
prohibited.
The house has the right to prohibit any two players from playing in the
same game. This should not be taken as an accusation.
Only one player is permitted to a hand, and he must make all decisions
without advice from someone else. Conversation in a foreign language
between a player with a live hand and another player or a spectator
is forbidden.
Any information about a folded hand that is given to one active player
in a pot must be shared with all the active players in the pot. An
uncalled
hand shown to another player by the pot-winner must, upon request,
be shown to the other players.
Potting or kittying between players is prohibited. Anteing for a player
one has just beaten is acceptable, provided nobody complains. Con-
tributions larger than an ante or agreements to ante another player
whenever one wins a pot are not allowed.
Behavior considered collusion is listed in SECTION J - ETHICS.
A37. SPECTATORS
A player has the right to have the house reposition a spectator in the
playing area so that person cannot see his holecards. A player has the
right to have the house reposition a spectator in the playing area so
that person is no longer irritating him with tobacco smoke or constant
loud conversation. A spectator is not to be seated at the playing table
itself, even if the game is short-handed. The house has the right to
insist that a spectator
not be in the immediate area of a table. Spectators
are permitted at the table as a courtesy and are in no way allowed to
disrupt, distract or influence the play of the game. At tournament play,
spectators are not permitted in the immediate vicinity of a table.
A38. THE CLOCK
The house has the right to place a maximum time limit for taking action
on one's hand. The dealer may not put the clock on someone unless
he has been requested to do so by a player or a floorperson. A player
who has the clock put on him and is forewarned of the time limit for
taking action shall be penalized in the following manner for exceeding
the specified time limit of one minute plus the dealer's countdown:
a. If there has not been a bet to him, he must check.
b. If there has been a bet to him, his hand is dead.
c. If there is an insurance discussion, the dealer is going to deal
another
card.
To warn the player that time is about to expire, the dealer must count
down from ten to zero before the penalty is invoked.
Clock procedure will be as follows: When the dealer starts the clock
running, he warns the player "Sir, you have a minute and ten seconds
to act." When the minute has expired, if the player has not acted, the
dealer will call a flooperson by saying, "I need a floorperson to table
--- for a clock countdown:' and immediately begin counting down from
ten to zero. When he reaches zero and the player still has not acted,
the penalty will be invoked whether or not a floorperson has managed
to reach the table.
A39. REVENUE FROM GAMES
Once a player has been awarded a pot and taken it in, no additional
rake-off may be taken from it.
An uncalled bet is not considered as part of the pot when calculating
the amount of rake-off.
If a percentage rake-off is used for a game, that figure will not be
exceeded at any point;
therefore, the pot size is never rounded off up-
wards when computing the amount of rake-off.
In all revenue games not
using rake-
off or entry fee, time collection will
be used. Procedures for time collection are as follows:
1. In time games which have a "per player:' as opposed to a "per table"
charge:
a. Half of the hourly time is to be taken on the hour and the other
half on the half hour. If the hourly time is an odd amount, the larger
portion is taken on the hour.
b. The dealer should collect the time from each player in order. If
a player is away from the table, his time fee will be taken from
his stack.
c. In Stud games higher than $30-$60 limit, the time charge will be
taken from the collected antes. Any player absent from the table
will have his time fee taken from his stack. This will be done before
the time is taken from the antes.
d. In a "playover" situation, time will be taken from the actual owner
of the seat.
e. A new player, arriving after time has been taken, will pay time
only if he is seated within five (5) minutes after the hour or half-
hour. If there is a list for this particular game, a player who has
been given a seat is liable for the time payment even if he fails
to occupy the seat before the five (5) minute grace period has
expired.
2. In time games which have a "per table" charge:
a. In limit games, the time may be taken out of the antes, or if
there
are no antes, out of the first blind large enough to accommodate
the time charged. The time should be taken before starting the deal.
b. In a pot-limit game, the time may be taken out of the first pot
to
reach $200.00 (two hundred dollars). Before dealing, the dealer
should announce that the next pot will be a time pot. If the pot
reaches $200.00, the dealer should announce that he is taking
time and place it in the drop slide. If the pot does not reach
$200.00, the dealer need not repeat his time pot warning, since
the players have already been put on notice.
c. In most games, time is taken every twenty (20) minutes or every
thirty (30) minutes, depending on the number of players, the game
structure, and the house's preference. When counting the number
of players, both seated and temporarily absent players are
counted. The dealer should presume that a player's absence is
temporary unless told otherwise by the shift manager.
d. In some games, the house may choose to use the "pooled"
collection method. For
example, in a pot-limit game, when $25 is to
be collected; each player puts up (pools) $5, the dealer takes the
$25 collection, then the remainder goes into the next pot. The
remainder is not counted as part of the pot until after the flop,
unless that particular game has been designated differently. With
this method, "pool" money is collected from both a playover and
the absent player.
e. When a dealer takes time, he should always announce it to the
entire group of players present.
f. In special situations, the house may use a different form of time
collection than those listed above.
A40. HOUSE RIGHTS
A decision of the floorperson is final.
A player shall have no claim against the house for a faulty decision given
in good faith, or an honest error by a dealer or floorperson.
The house is not responsible for chips left on the table by an absent
player, unless the amount has been verified by a floorperson. The house
has no responsibility for cash left on the table by an absent player,
whether verified or not. A player should take his cash with him when
leaving the table.
The house has the right to inspect any discarded hand, whether called
or not, to protect the honesty and integrity of the game.
The house has the right to request a standard of dress, talk, and
behavior
befitting ladies and gentlemen.
No one is to sell any merchandise in the cardroom without written
permission from
the house.
The house reserves the right to suspend or waive the use of any rule
to accommodate special games or events such as closed games, private
games, heads-up matches, and private tournaments. This will only be
done when the players involved are informed of and agree to such a
change.
This code of rules tries to have the offender be the person
who is damaged by the effect of his error, and not some innocent player.
In situations not specifically discussed in the rules, this principle will
be followed by the floorperson making a decision.
If a decision
observing only the letter of the law would be clearly unfair or incorrect,
the house has the right to make a decision observing the spirit of the
law, which is the concept of fairness.
Seven Card Stud Rules
Texas Hold'em Rules
Omaha Rules
General Rules